Field Agent
A great roar tore through the air as Hayden scrambled through the dense trees of Forest Park. Its force rattled hir frame. There was a brief silence before the sound of splintering trees and heavy stomping feet signaled the skip’s approach.
“Shit shit shit… SHIT!”
Ze dug through hir field pack for the clip of thaum-unreality ammunition ze packed just in case conventional munitions didn’t do the trick.
“Fucking thaumaturge cultists,”
The rune-scribed 5.56 ammunition was designed to take down crazed reality-benders, not 10-foot anomalous beasts that can rip trees out by their roots. Ze wasn’t even sure this thing could be affected by unreality. Who resurrects an ancient demi-demon anyways? Fucking cultists, that’s who.
Ze picked a position among the boulders and trees in the park, along a ridge below the hiking trail. Taking a moment to breathe and steady hirself, ze raised hir rifle and waited. This better fucking work.
Field agents possess intense specialised training in order to deal with all things anomalous. Whether they're tracking down anomalous creatures, items for the wandering library, or running illicit goods for one of Three Portlands' gangs, a field agent is well-equipped for a fight. Play a field agent if you want to approach fights with tactical efficiency, and prefer guns and grit to manipulation and diplomacy.
Modifier: Containment
Proficiencies
Select two of the following proficiencies
Hand to Hand Combat
Martial arts classes were always your favorite. You can grapple, punch, kick, and sword fight with the best of 'em. The black belt definitely isn't just for show.
Acrobatics and Stealth
Yeah brute force is nice and all, but some situations require a more agile hand. Climbing, sneaking, and leaping all come in very handy when a non-euclidean environment starts turning against you.
Firearms
When you don't want to take something head on, you reach for a gun. That's the obvious answer. You've trained with pistols, rifles, even crew-served weapons for the really nasty stuff. God forbid you ever run into anything like that again.
Explosives
Normal EOD teams dispose of bombs with more bombs. You do something kind of like that, but the cost of failure is a decent bit higher. From door-breaching charges to the good ol' hand grenade, you are well-versed in all things ordinance.
Anomalous Weaponry
Fighting fire with fire makes a lot of sense, especially when that fire can generate intense gravity fields. You've trained with some pretty strange weapons, but they exist for a reason.
Intimidation and De-Escalation
Looking big and touch and scare does a lot in the way of opening doors, or convincing other people to open 'em for you. It helps when you have the training to back up your threats. There's a flip side to the coin, though. Sometimes it's better to avoid a fight entirely, and having the skills to reduce the temperature a bit goes a long way.