Thaumatologist

“Breathe. Just breathe,” Maia reminded himself as beams of light shot from the walls of the basement into the sigil on the floor.

“Focus. Focus and breathe.”

After what felt like an eternity, a figure began to appear in the center of the sigil.

“Yes! Okay, just a little bit more…” he continued aloud, his small face contorting out of strained concentration.

The figure shifted and grew. First from a mere shadow to a formless blob, and soon to a human-like form devoid of detail. With a flash of light, the working finished and finally, after recovering from the blinding effect, Maia could see his friend standing there clear as day.

The figure, no longer a shadowy form but instead a fully corporeal human, spun to look at Maia with glee-filled eyes. “It worked! Maia, you did it! I’m so proud of you,” they called.

They took Maia into an encompassing hug, hoisting them off the ground and spinning in a circle like a parent might do to their child after a long trip away. “I knew you could do it, it was only a matter of time.”

Maia nodded as best he could, still pressed firmly into his friend’s chest. “Yeamf, I figfured out the --” he started into their shoulder. They let him down and he continued, “I figured out the issue with my portation working. The components I was using were all right, but they were out of balance.”

“That’s great, what comes next?”

“Now, we work on saving Dima.”


Thaumatologists -- wizards, by another name -- channel anomalous energy into powerful workings to aid in their various efforts. From teleportation and summoning to enchantment and hurling fireballs, thaumatologists wield absurd power gained from ancient studies. Play a thaumatologist if you want to blast you foes with unimaginable energies, or you just think wizards are fucking cool.

Modifier: Anomaly

Proficiencies

Select two of the following proficiencies

Healing and Medication Synthesis

    If you can do magic, it only makes sense that you're gonna do good with it... right? You've studied the myriad methods you can utilise your thaumatologic abilities to not only heal wounds but create medicines. Just, maybe don't ask how they work.

Transportation Workings

    Teleportation is like the most useful benefit of being able to manipulate the thaumic field. Walking a few miles is so gauche, but if you have to, you might as well do so with otherworldly speed.

Occultic History and Knowledge

    Sure thaumatology is a science, but it's a science with a pretty metal history. From occult rituals to entire societies, you've done your research and draw on a massive and storied lineage of thaumatologists of yore.

Combat Workings

    Your friends learned karate or kickboxing, you learned how to conjure fire in your hands. Basically the same thing except, you know, way hotter. Whether in service of the Foundation, Serpent's Hand, or your own personal need; you've drilled endlessly to be able to weild powerful workings on instinct in the field.

Social Workings

    Turns out being able to manipulate the backound energy field is useful for more than just conjuring campfires and warping around. Turns out, being able to create illusions and speak directly into someone's brain is pretty useful for getting out of, and sometimes into, sticky situations.

Anomalous Resistance

    Knowing all the moves makes it a lot easier to defend against them. Your experience and knowledge has given you a keen sense of when something anomalous is around, or about to show up; and how you can avoid or mitigate its effects.